Autodesk 3ds Max Techniques FluidFX [2008, ENG]
This presentation is best suited for those with a broad knowledge of 3ds Max. Specifically, the student should have some familiarity with procedural modifiers, materials, lighting, particle flow and animation controllers. Many of the most fundamental computer graphics (CG) effects center on the creation of natural phenomena such as fire, smoke and water, and their subcategories. In the area of water effects, there has been a definite shift over to CG from practical effects in the last ten years, following the introduction of advanced particle systems, lighting and shading tools and more recently the proliferation of fluid simulation research and tools. In this class you will see how we can use 3ds Max to realistically control the look and scale of water effects, as we create a water surface and then gradually build it into a stormy ocean with waves, spray and splashes..